Dungeons & Dragons Online: Stormreach Designer Diary #1 - The World of Eberron
With some trepidation, I opened up the first draft of the Eberron sourcebook, all 300-plus loose-leaf pages, freshly spit out from the printerAll the while, I was thinking, "Please be right."
At the beginning of 2003, we still weren't sure exactly what world we were going to choose for D&D OnlineForgotten Realms, the best known of publisher Wizards of the Coast's three Dungeons & Dragons settings, had been bandied about for awhile, but then there was some discussion about Turbine creating a new fictional setting for D&D OnlineBack and forth we went, until our contacts at Wizards told us about a new campaign setting they wanted us to consider for D&D OnlineThey called it EberronWe are not over selling Warhammer GoldWhen you successfully get Warhammer Online Gold from us, you are at the same time extremely powered in War Online Gold, so buying War Online Gold means you are playing as a higher level gamer class as well.
They sent over the materials, and I went to print it out and read itWould this be another Greyhawk? Or Dark Sun? Or Spelljammer?
I fell in love with Eberron immediatelyNo joke--it was awesomeI've never sat down to write a campaign setting, but if I ever had to, I would give up because it would be a useless task--my ideal campaign setting has already been written
Why did I love it? First and foremost, it takes a "kitchen sink" approach towards the world by throwing everything into it: halflings on dinosaurs, death-worshipping elves, secret societies bent on world domination, evil aliens taking over unsuspecting mortals, dragons and demons having warred since near the beginning of timeIt had pulp action and heroic fantasy, city noir adventures and epic magicIt had pirates and robots and psionics and lost continentsIt had everythingMany Warhammer Gold makers, clan leaders etc who understand the fun of Warhammer Online Gold the most always buy War Online Gold from us spending time grinding for levels or equipments is really opposite to the spirit of Warhammer Gold playing, and to buy War Online Gold somehow helps the game economy.
When you have a setting like that, the risk is that it feels all thrown together--hacked up to fit--but Eberron made senseIt was elegantly constructedYou could tell that the authors had knowledge of most of the significant fantasy and pulp tropes of the last 50 years and they had devised a framework in which it all hung togetherEven better, it was all recognizable D&D fantasyEberron clearly had a place for everything in the core rulebooks--and anything that was possible in the latest rules was possible in Eberron
And it also felt...real? Mature? I have the hardest time explaining this facet of Eberron--but as I get older, certain fantasy settings seem less relevant to meI don't mind the presence of good and evil in fantasy--indeed, they are essential ingredients--but I like things more nuanced, with some texture to themAnd Eberron had that in spades--numerous powerful secret organizations and entities, all vying for power--no assumed allies or enemies ("We're both of 'neutral good' moral alignment, right? So that means we should automatically be friends, right?")The Warhammer Gold Guide includes the strategies of the Chinese farmers themselves, many of whom are underpaid children spending 16 hours per day six days per week farming Warhammer Online Gold for wealthy business ownersAll I know is this: It's much easier to create a character in the Eberron milieu that makes sense, that feels rightAnd though many people will make their campaigns sing in that fashion, regardless of the world setting, it's refreshing for the whole world to be so ripe in purpose and identity that you have a plethora of vibrant character backgrounds and motivations to choose from
So that was my personal reaction to EberronBut there was also that whole "Was it a good setting for the game?" question to considerThe Eberron sourcebook listed a number of characteristics of an Eberron adventureHere is an excerpt of a summary I wrote for the team about two years ago on the tone of Eberron: "Player characters are heroes! Player characters are not slightly better than run-of-the-mill commoners, they are far betterThey are heroes, unique and powerful in EberronCliffhanger action! From the book, Eberron is about edge-of-your-seat actionCombats should be fast and furious..The odds will be tight and the stakes should be highExcitement! Danger! Eberron has a very pulp-action feel to itThis is reflected in the diversity of settings and the long history behind the world."
Let's seeWe had a world setting that emphasized exciting, fast-paced combat, dangerous adventuring, and powerful and unique characters..For a computer role-playing game that revolved around exciting, fast-paced combat, dangerous adventuring, and powerful and unique characters
I bent down on one knee to propose on the spot
Over that night, I proceeded to read all 300 pages of the sourcebook..My conversion was completeWhen the news was first announced some months later that the game was going to take place in Eberron, each existing setting had its own contingent of fans wondering why their favorite setting wouldn't be used insteadThere is War Online Gold of sale, you can buy really cheap Warhammer Online Gold hereWe have mass available stock of Warhammer Gold on most of the servers, so that we can do a really instant way of Warhammer Gold deliveryThe book itself wouldn't be public for almost a year, so all the fans had to go on were the snippets of information about Eberron being released at the timeI can understand how "halflings on dinosaurs," taken out of context, may not have seemed like authentic D&D--but when you saw the whole picture, when you had a sense of the context and scope of the history of Eberron, when you saw how unmistakably D&D it was--it all worked
I was very gratified a year later when people were able to start getting their hands on the Eberron sourcebooks, and the reaction was very positiveI certainly told everyone I could just how much I love the setting and why I loved it--and why it's perfect for D&D Online
And now is when it gets really fun--as we turn our attention to the visual polish of our cities and dungeons and see the magic and color and vibrancy of Eberron come to lifeWe are not over selling Warhammer GoldWhen you successfully get Warhammer Online Gold from us, you are at the same time extremely powered in War Online Gold, so buying War Online Gold means you are playing as a higher level gamer class as well.We can be over the top because that's how Eberron is--with magic playing such a strong role in the world that it almost approaches technology
It's really the best of both worlds--in look and feel, D&D Online and Eberron are fresh and unique takes on massively multiplayer and fantasy games, while at the same time, they represent the best of what classic D&D fantasy has to offerMany Warhammer Gold makers, clan leaders etc who understand the fun of Warhammer Online Gold the most always buy War Online Gold from us spending time grinding for levels or equipments is really opposite to the spirit of Warhammer Gold playing, and to buy War Online Gold somehow helps the game economy.